My ideas for planning this research is to look into the development of the board game in history briefly, before combining play testing with the market research by hosting/ filming people playing board games (and joining in myself). Fortunately I am well situated for this side of the planning as i have access to two key groups in terms of both age and general grouping. These are young adults (18 - 23) and a family. The one area i do not have access to is young people (8 - 13). Hopefully I will find a way to compensate for this later in the week.
Monday, 27 September 2010
Project 1: Board-game design
For the first project, in small groups, we will be constructing a prototype (but working) board game. For this we will have to have a strong knowledge of Board-games - both in history and through play testing. Furthermore market research will be critical in identifying both target audience and current products on sale.
My ideas for planning this research is to look into the development of the board game in history briefly, before combining play testing with the market research by hosting/ filming people playing board games (and joining in myself). Fortunately I am well situated for this side of the planning as i have access to two key groups in terms of both age and general grouping. These are young adults (18 - 23) and a family. The one area i do not have access to is young people (8 - 13). Hopefully I will find a way to compensate for this later in the week.
My ideas for planning this research is to look into the development of the board game in history briefly, before combining play testing with the market research by hosting/ filming people playing board games (and joining in myself). Fortunately I am well situated for this side of the planning as i have access to two key groups in terms of both age and general grouping. These are young adults (18 - 23) and a family. The one area i do not have access to is young people (8 - 13). Hopefully I will find a way to compensate for this later in the week.
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