Friday, 1 October 2010

Day 5: Playtesting from Day 3 (Cluedo)

The second game we played was Cluedo. Again the decision was chosen by my friends and I think once again a few things altered their decisions to why they wanted to play that game over others. Firstly the previous game 'The Worst Case Scenario Survival game' would have effected their decision. It was a question and answer ''race game'' and Cluedo is far removed from that genre. It is a Mystery / Strategy game. Also it would have likely have been Cluedo's reputation that also made them want to play it. It is well known and a ''classic''.
Like TWCSSG it was exceptionally quick to set up and familiarity with the game meant that the rules were refreshed in about a minute, meaning all players knew how to play (a problem with Scotland Yard was that they had to be ''guided'' by another player). The game comprised of:

-A large board divided into eight rooms. In the centre there is the logo and a graphic of a set of stairs.
-6 playing pieces (in this edition, each piece represented a character)
-2 dice
-A series of notepad paper with each object, a tick box and a notepad design printed onto them
-A series of cards with each object, character and place on them
Several metal representations of the objects

The game took the longest out of the 3 to set up but this said the actual set up time was low. The rules were that each player would pick their character. Then one player would shuffle the cards, placing three into the card folder to be hidden, and distributing the rest to the players. The players would then note down which cards they held. Each turn the players would move to around the board trying to traverse the rooms. In each room they would announce 1 Person, 1 Object and their current room. If any of the players had those cards they would show one of them (By doing this, players slowly eliminate all but 1 Person, 1 Object and 1 Room). At this point (or any during the game) the player can announce their final conclusion. They then look at the cards in the centre. If they are correct, they win – else they are kicked from the game (as they know who it is).
The game played well, and was good as it relied on strategy (whether to pursue your own thoughts or throw out a red herring).  The game time was 30 minutes each time (we played twice). This game time was perfect as it wasn’t too short and was long enough to warrant a second play.

No comments:

Post a Comment